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These tutes will work equally well with BlitzBasic 2D, BlitzPlus or Blitz3D. |
Graphics LoadImage DrawBlock WaitKey End
Repeat Until Rand Delay FreeImage KeyHit
SeedRnd MilliSecs() Color Oval Text
MouseX() MouseY() Cls SetBuffer Backbuffer() Flip
For Next Dim
Rect DrawImage mouse_in() MouseHit() If Then True False Not Function Return
Exit
Abs() Or Else
Data Read
CreateImage GrabImage
Global
SetBuffer ImageBuffer TileBlock